PCC Visual WorkstationMMW · VWS
Cloud planning
V12 cloud development · Build workflows now; rendering remains on the local PCC workstation. VWS-V12-POSE-ATLAS-ENGINE-PROOF-20260901-172819Z Engine proofs
Governing layer Preservation Engine · hard gate Originals and accepted results stay immutable. Only affected frames and transitions may be replaced after local continuity proof.
Original protectedActor lockedQC local

Still image

Create a photo

Start with the result you want. VWS compiles the technical recipe.

Identity Lab

Build a faithful subject pack

Organize references now; scan, train and validate locally when the workstation reconnects.

References stay on this device until imported locally.
Measured Human · Body Pre-DesignerPlain-language design → metric constraints → immutable actor rigDRAFT · NOT LOCKED

Image to video

Animate an image or series

Define the action first. Storyboard, motion test and final render remain separate gates.

Preservation Engine

Protected 8-frame storyboard

Edit one anchor, carry an authorized change forward, or fork a new cut. The original remains playable.

No storyboard planned Cloud planning only · local render and QC pending
Start with 6–8 protected anchorsMotion intent, identity locks, camera plan, and every original anchor become a recoverable base revision.

Multi-subject + clinical anatomy

Direct a protected interaction

Keep every person, body part, instrument and anatomical target separate before appearance rendering begins.

Interaction scenario
1
Pose and place Subjects 1–3636 visual poses · static and dynamic · exact XYZ geometry · independent owner tracks
Spatial planChoose poses to calculate pairwise distance and proximity.
Advanced 3D + cinematic engine stackSlicer → SOFA → Blender Cycles → controlled appearancePROOF REQUIRED

Structural truth first. Registered anatomy and biomechanics own contact, deformation and occlusion. The cinematic renderer owns camera, lighting and exact passes. Diffusion may finish appearance only after those passes exist.

Compatibility ceiling · 24 GB · actual VRAM from live receipt
Required structural packageOpenUSD sceneUSD / Alembic deformation cacheActor + body-part + instrument IDsExact depthNormalsMotion vectors / flowCamera metadata
1
Register separate entitiesNever share an identity token, mask or skeleton.
2
Define the authorized contactUnlisted overlap remains a hard failure.
Build more than one simultaneous contact without sharing owners.
3
Direct pose ownership + explicit occlusion graphEvery pose track stays entity-scoped; program any body-part plane by frame range without transferring ownership.
4
Add structural evidenceStart image + entity-tagged pose/depth/mask control track required for execution.
5
Lock ownership and geometryAll checks must pass independently.
Planning ready. Local execution requires a start image, control track, compatible graph and interaction QC receipts.

Raw video generation

Generate video from a prompt

Plan text-to-video, image-to-video, first/last, or video-to-video jobs through one deterministic contract.

30–90 second productions

Build a clip sequence

Split the production into recoverable clips, preserve continuity, then assemble accepted results.

0 shots0 seconds0 ready

Production queue

Jobs waiting for the workstation

Plan and reorder jobs in cloud. Execution begins only after a verified local handshake.

Local renderer unavailable to this cloud surfaceJobs are safely staged; nothing is pretending to render.
0staged
0splanned video
1GPU job at a time

No staged jobs

Prepare a Photo, Animate, Video, Identity, or Sequence job. It will appear here without contacting the local renderer.

Interaction Director

Scenario Atlas

Start with a complete two- or three-subject arrangement, then refine poses, exact distance, contact, and planes.

183 scenarios

Pose Director

Visual Pose Atlas

Click a pose for one subject only. Subject identities, skeletons, masks, and transforms never merge.

636 poses