Still image
Create a photo
Start with the result you want. VWS compiles the technical recipe.
Identity Lab
Build a faithful subject pack
Organize references now; scan, train and validate locally when the workstation reconnects.
Measured Human · Body Pre-DesignerPlain-language design → metric constraints → immutable actor rigDRAFT · NOT LOCKED
Image to video
Animate an image or series
Define the action first. Storyboard, motion test and final render remain separate gates.
Preservation Engine
Protected 8-frame storyboard
Edit one anchor, carry an authorized change forward, or fork a new cut. The original remains playable.
Multi-subject + clinical anatomy
Direct a protected interaction
Keep every person, body part, instrument and anatomical target separate before appearance rendering begins.
Advanced 3D + cinematic engine stackSlicer → SOFA → Blender Cycles → controlled appearancePROOF REQUIRED
Structural truth first. Registered anatomy and biomechanics own contact, deformation and occlusion. The cinematic renderer owns camera, lighting and exact passes. Diffusion may finish appearance only after those passes exist.
PC inventory · RTX 4090 Laptop 16 GBAirway composite proof fixture8 immutable anchors · 4 render paths · one all-or-nothing verdictSTRESS TEST
Raw video generation
Generate video from a prompt
Plan text-to-video, image-to-video, first/last, or video-to-video jobs through one deterministic contract.
30–90 second productions
Build a clip sequence
Split the production into recoverable clips, preserve continuity, then assemble accepted results.
Production queue
Jobs waiting for the workstation
Plan and reorder jobs in cloud. Execution begins only after a verified local handshake.
No staged jobs
Prepare a Photo, Animate, Video, Identity, or Sequence job. It will appear here without contacting the local renderer.