Still image
Create a photo
Start with the result you want. VWS compiles the technical recipe.
Identity Lab
Keep a person or character consistent
Gather clear reference photos. VWS prepares a conditioning pack (the checked identity reference set). LoRA (a reusable identity model) stays off until your PC proves the trainer and base model.
Measured Human · Body Pre-DesignerDescribe a body → confirm measurements → lock the reusable body rig (measured model)DRAFT · NOT LOCKED
Image to video
Animate an image or series
Describe the action. A storyboard checks key moments, a motion test checks movement, and the final render stays separate until review.
Preservation Engine
Protected 8-frame storyboard · key moments
An anchor is a protected key picture. Change one, carry that change into later frames, or try a new cut; the original stays playable.
People, objects + clinical anatomy
Direct a protected interaction
Place each person, body part, object, and anatomical target separately before adding the realistic finish.
Advanced 3D + film engine stackMap anatomy → solve contact → render the scene → finish appearancePROOF REQUIRED
Structure before appearance. Mapped anatomy and the biomechanics solver (physics calculator) decide contact, shape change, and occlusion (what hides what). The renderer handles camera and light; appearance polish comes last.
Hardware limit · 24 GB graphics memory · confirmed by a live PC receiptAirway proof fixture · fixed stress-test scene8 protected key frames · 4 render methods · every check must passSTRESS TEST
Raw video generation
Generate video from a prompt
Use words, images, start/end frames, or a reference video. One deterministic contract (saved, repeatable recipe) carries the plan to your PC.
30–90 second productions
Build a shot sequence
A sequence is your ordered shot list. Make short recoverable clips, keep the cast and look consistent, then join only approved results.
Production queue
Jobs waiting for the workstation
Plan and reorder jobs in cloud. Execution begins only after a verified local handshake.
No staged jobs
Prepare a Photo, Animate, Video, Identity, or Sequence job. It will appear here without contacting the local renderer.