PCC Visual WorkstationMMW · VWS
Cloud planning
V12 phone and tablet planner - Build and save scenes here; your PCC workstation handles rendering. VWS-V12-AIRWAY-DEMO-PIPELINE-20260903-134900Z Engine proofs
Protection Preservation Engine - protects finished work Originals and approved results cannot be overwritten. VWS changes only the frames affected by your edit, after the PC checks that everything else stayed consistent.
Original protectedPerson or character lockedChecked by your PC

Still image

Create a photo

Start with the result you want. VWS compiles the technical recipe.

Identity Lab

Keep a person or character consistent

Gather clear reference photos. VWS prepares a conditioning pack (the checked identity reference set). LoRA (a reusable identity model) stays off until your PC proves the trainer and base model.

Photos stay on this device. Your PC checks the identity reference set first; reusable LoRA model training waits for trainer and base-model proof.
Prepare the reference list, then let your PC check it. Model training cannot start from this phone or cloud screen.
Measured Human · Body Pre-DesignerDescribe a body → confirm measurements → lock the reusable body rig (measured model)DRAFT · NOT LOCKED

Image to video

Animate an image or series

Describe the action. A storyboard checks key moments, a motion test checks movement, and the final render stays separate until review.

Preservation Engine

Protected 8-frame storyboard · key moments

An anchor is a protected key picture. Change one, carry that change into later frames, or try a new cut; the original stays playable.

No storyboard planned Plan saved in cloud · your PC still needs to render and check it
Start with 6–8 protected key frames (anchors)VWS saves the action, cast, camera, and every starting picture as a version you can restore.

People, objects + clinical anatomy

Direct a protected interaction

Place each person, body part, object, and anatomical target separately before adding the realistic finish.

Interaction scenario
1
Pose and place Subjects 1–3636 still or moving poses · exact 3D placement · each subject stays separate
Spatial planChoose poses to calculate pairwise distance and proximity.
Advanced 3D + film engine stackMap anatomy → solve contact → render the scene → finish appearancePROOF REQUIRED

Structure before appearance. Mapped anatomy and the biomechanics solver (physics calculator) decide contact, shape change, and occlusion (what hides what). The renderer handles camera and light; appearance polish comes last.

Hardware limit · 24 GB graphics memory · confirmed by a live PC receipt
Required scene-proof packageOpenUSD sceneUSD / Alembic deformation cacheActor + body-part + instrument IDsExact depthNormalsMotion vectors / flowCamera metadata
1
Keep each subject or object separate (entities)Each gets its own ID, reference, mask (pixel outline), and skeleton.
2
Choose the only allowed contactAny touch or overlap you do not list is blocked.
Add another touch while keeping every body part with its correct owner.
3
Set front/back order (occlusion graph)Choose what hides what and when; each body part still belongs to its original person.
4
Add visual guides (control tracks)Required: a start image plus labeled pose, depth, or mask guides.
5
Lock identity, ownership, and 3D placementEvery safeguard must pass on its own.
Planning ready. Your PC still needs a start image, visual control track, compatible workflow, and receipts (signed pass-or-fail records).

Raw video generation

Generate video from a prompt

Use words, images, start/end frames, or a reference video. One deterministic contract (saved, repeatable recipe) carries the plan to your PC.

30–90 second productions

Build a shot sequence

A sequence is your ordered shot list. Make short recoverable clips, keep the cast and look consistent, then join only approved results.

0 shots0 seconds0 ready

Production queue

Jobs waiting for the workstation

Plan and reorder jobs in cloud. Execution begins only after a verified local handshake.

Local renderer unavailable to this cloud surfaceJobs are safely staged; nothing is pretending to render.
0staged
0splanned video
1GPU job at a time

No staged jobs

Prepare a Photo, Animate, Video, Identity, or Sequence job. It will appear here without contacting the local renderer.

Interaction Director

Scenario Atlas · starting arrangements

Choose a two- or three-subject setup, then adjust each pose, exact distance, allowed touch, and front/back order.

183 scenarios

Pose Director

Visual Pose Atlas

Choose a pose for one subject at a time. Each person keeps a separate identity, skeleton, mask (pixel outline), and 3D placement.

636 poses